Are we talking about Original Montage or Montage M here?
My suggestions would be
1) Learn the Heirarchy of Sound for each Engine. When I first got my MODX, something that confused me was the difference between Edits at the Performance (Common Audio) Level, Edits at the Part Level, and Edits at the Element Level (AWM2) or Operator Level (FM-X).
Example: 8 "Elements" in an AWM2 "Part". Up to 8 AWM2 Parts (under Keyboard Control) in a Performance. 8 Operators in an FM-X Part, Operators can be either a "Carrier" or "Modulator" depending on the Algorithm. Up to 8 FM-X Parts in a Performance. Any mixture of up to 8 Parts in general, in a Performance. Additional 8 Parts for external "MIDI Control"
2) Learn the "Control Assign System". In essence, this is how you control Synth Parameters on-the-fly during a Live Performance. Whether it is via Top Panel "Physical Controls" or via Automation (Motion Sequencer). It's a deep and broad subject, but IMO very high priority. It's the most common source of early confusion, when attempting to start creating your own sounds and Presets.
3) Learn General Subtractive Synthesis and FM Synthesis. Understanding these concepts is key to understanding AWM2 & AN-X (Subtractive Synthesis) and FM-X (FM Synthesis). The "concepts" are not unique to the Montage or MODX. However, Yamaha's implementation is. Knowing the background will help you understand all the whistles and bells on a Yamaha Synth.
For example, on yamahasynth.com, I was extremely surprised to find a few self-proclaimed experts, without any understanding of its core "Synthesiser" framework. Envelopes, Filters, LFOs etc.
Envelopes are extremely important in Synthesis. Their usage differs greatly between Subtractive and FM, although their "appearance" is very similar.
My suggestions would be
1) Learn the Heirarchy of Sound for each Engine. When I first got my MODX, something that confused me was the difference between Edits at the Performance (Common Audio) Level, Edits at the Part Level, and Edits at the Element Level (AWM2) or Operator Level (FM-X).
Example: 8 "Elements" in an AWM2 "Part". Up to 8 AWM2 Parts (under Keyboard Control) in a Performance. 8 Operators in an FM-X Part, Operators can be either a "Carrier" or "Modulator" depending on the Algorithm. Up to 8 FM-X Parts in a Performance. Any mixture of up to 8 Parts in general, in a Performance. Additional 8 Parts for external "MIDI Control"
2) Learn the "Control Assign System". In essence, this is how you control Synth Parameters on-the-fly during a Live Performance. Whether it is via Top Panel "Physical Controls" or via Automation (Motion Sequencer). It's a deep and broad subject, but IMO very high priority. It's the most common source of early confusion, when attempting to start creating your own sounds and Presets.
3) Learn General Subtractive Synthesis and FM Synthesis. Understanding these concepts is key to understanding AWM2 & AN-X (Subtractive Synthesis) and FM-X (FM Synthesis). The "concepts" are not unique to the Montage or MODX. However, Yamaha's implementation is. Knowing the background will help you understand all the whistles and bells on a Yamaha Synth.
For example, on yamahasynth.com, I was extremely surprised to find a few self-proclaimed experts, without any understanding of its core "Synthesiser" framework. Envelopes, Filters, LFOs etc.
Envelopes are extremely important in Synthesis. Their usage differs greatly between Subtractive and FM, although their "appearance" is very similar.
Statistics: Posted by TooTone — Wed Jul 17, 2024 3:44 am