Assuming you mean using a USB stick with mp3's on it:
The sliders have labels on top; See where it says Right1 Right2 Right3? to the right are Song A/Song B. Usually you use Song A as the Audio song, so just move the sliders.
If you don't have Right1/Right2/Right3 at the top? Just tap slider assign til you get back to the top row
If you're referring to the fact that moving the slider seems to do nothing? Yamaha have now bizarrely implemented a slider system where it doesn't 'catch' until you move from where the slider is to the same level (or past) where it says it is electronically, *then* it will follow the slider.
Let me tell you a story (and anybody who's worked in design/engineering/computers should be able to relate:) Every single time a manufacturer gets complaints about something? And I mean a *lot* of complaints, they overcorrect on the next interation. Every time.
In 2012, I think it was, Roland released another iteration of the DP line (super slim furniture console piano), replacing the DP900 with the updated DP90. One of the things most manufacturer's discovered since the explosion of popularity of digital pianos in the 80's, is often people would bang them too hard. As an actual authorized Yamaha service technician, I can tell you that you're *not* supposed to hit any regular digital piano keys as hard as you would a real piano (you'll crush/wear out early) the rubber contacts underneath; I always tell customers to turn the volume up to 90/100%, and then play gingerly. If it sounds too loud? You're probably playing to hard.
Anyway, so Roland releases this one with the specific goal of longevity, and using supernatural piano (which ironically means modelled, not sampled -- the opposite of natural. But I digress), you did *not* have to hit the keys as hard as a real piano to get the sound of a grand being played fff; they scaled it to around 75-80%, thus saving a ton of wear and tear on the sensors... you didn't *need* to hit it as hard as you could to sound like you were hitting it as hard as you could.
*But* the designers decided to allow the modelling to continue past the fff point. Which meant that if you continued to play as hard as you could? You'd get a sound like the piano keys were being smashed down by Thor, using his hammer. Which of course, is unrealistic... but misses the point completely; you were supposed to only use 3/4 of your max strength and get the same sound as fff on a grand!
The internet being the internet; everyone sprang on forums to complain about the unrealistic sound of this piano; forums posts of "Am I hitting the keys too hard" kept popping up (and yes, yes you were).
So the subsequent model (DP90e I think?) they overcorrected and 'capped' the fff sound at the same 75/80%, so that even if you hit it beyond that, there was no point.
Did people understand that they were hitting the keys too hard then? Nope. *then* we got posts of "doesn't respond past a certain velocity" complaints. It's the internet, you'll never win over everybody because someone always misses the point (and often vociferously!)
Yamaha has done the same overcorrection a few times as well, and the Genos 2 sliders are one such example:
On the Genos 1, some people complained if they accidentally flicked a slider (let's say the fader was physically near the top, at max value 127) but the sound channel you were controlling was supposed to be at a value of 40; if you touched it slightly, your 40 volume suddenly jumped to 126, which could ruin the mix, and this was instantaneous, if you had an backing electric guitar with a distortion DSP on Chord2, for example, at 40, suddenly jumptng to 126 might actually cause overload clipping, as well as give your audience a near heart attack!
So guess what they did on G2?
Sliders don't respond *at all* until you move them to where they are electronically. Which sounds great in theory, but in practice just leads to us sliding the sliders all the way up and then all the way down and *then* to where we actually want it. Which is just as stupid.
The obvious answer would have been to motorize the keys, but that would have cost too much... so now we're left with a bunch of complaints because of a yamaha overcorrection.
What I *think* they should have done is* left the original fader method, but with a lock/unlock so you couldn't accidentally do a volume jump in the middle of the live performance. But they didn' t ask me this time
Mark
The sliders have labels on top; See where it says Right1 Right2 Right3? to the right are Song A/Song B. Usually you use Song A as the Audio song, so just move the sliders.
If you don't have Right1/Right2/Right3 at the top? Just tap slider assign til you get back to the top row
If you're referring to the fact that moving the slider seems to do nothing? Yamaha have now bizarrely implemented a slider system where it doesn't 'catch' until you move from where the slider is to the same level (or past) where it says it is electronically, *then* it will follow the slider.
Let me tell you a story (and anybody who's worked in design/engineering/computers should be able to relate:) Every single time a manufacturer gets complaints about something? And I mean a *lot* of complaints, they overcorrect on the next interation. Every time.
In 2012, I think it was, Roland released another iteration of the DP line (super slim furniture console piano), replacing the DP900 with the updated DP90. One of the things most manufacturer's discovered since the explosion of popularity of digital pianos in the 80's, is often people would bang them too hard. As an actual authorized Yamaha service technician, I can tell you that you're *not* supposed to hit any regular digital piano keys as hard as you would a real piano (you'll crush/wear out early) the rubber contacts underneath; I always tell customers to turn the volume up to 90/100%, and then play gingerly. If it sounds too loud? You're probably playing to hard.
Anyway, so Roland releases this one with the specific goal of longevity, and using supernatural piano (which ironically means modelled, not sampled -- the opposite of natural. But I digress), you did *not* have to hit the keys as hard as a real piano to get the sound of a grand being played fff; they scaled it to around 75-80%, thus saving a ton of wear and tear on the sensors... you didn't *need* to hit it as hard as you could to sound like you were hitting it as hard as you could.
*But* the designers decided to allow the modelling to continue past the fff point. Which meant that if you continued to play as hard as you could? You'd get a sound like the piano keys were being smashed down by Thor, using his hammer. Which of course, is unrealistic... but misses the point completely; you were supposed to only use 3/4 of your max strength and get the same sound as fff on a grand!
The internet being the internet; everyone sprang on forums to complain about the unrealistic sound of this piano; forums posts of "Am I hitting the keys too hard" kept popping up (and yes, yes you were).
So the subsequent model (DP90e I think?) they overcorrected and 'capped' the fff sound at the same 75/80%, so that even if you hit it beyond that, there was no point.
Did people understand that they were hitting the keys too hard then? Nope. *then* we got posts of "doesn't respond past a certain velocity" complaints. It's the internet, you'll never win over everybody because someone always misses the point (and often vociferously!)
Yamaha has done the same overcorrection a few times as well, and the Genos 2 sliders are one such example:
On the Genos 1, some people complained if they accidentally flicked a slider (let's say the fader was physically near the top, at max value 127) but the sound channel you were controlling was supposed to be at a value of 40; if you touched it slightly, your 40 volume suddenly jumped to 126, which could ruin the mix, and this was instantaneous, if you had an backing electric guitar with a distortion DSP on Chord2, for example, at 40, suddenly jumptng to 126 might actually cause overload clipping, as well as give your audience a near heart attack!
So guess what they did on G2?
Sliders don't respond *at all* until you move them to where they are electronically. Which sounds great in theory, but in practice just leads to us sliding the sliders all the way up and then all the way down and *then* to where we actually want it. Which is just as stupid.
The obvious answer would have been to motorize the keys, but that would have cost too much... so now we're left with a bunch of complaints because of a yamaha overcorrection.
What I *think* they should have done is* left the original fader method, but with a lock/unlock so you couldn't accidentally do a volume jump in the middle of the live performance. But they didn' t ask me this time
Mark
Statistics: Posted by amwilburn — Fri Jan 17, 2025 7:36 pm