NOTE !!!
Drum Layer Count/Layer Flag sysex parameter in AN(Layer)+AWM Voice P2-079 (E15) "Pulse Bass 1" is 04 and corrupts EX5 LCD Voice name in two areas
Voice name with "broken char/graphics" replacing latter "s" and directly ABOVE in mini text "13" instead of "s"
I hex edited such sysex file and changed Voice name to "Pulse Bast 1" and mini Voice name showed "12" and similar "broken" char in the large Voice name, still borked - but voice sounded SAME and only differed in hex view on checksum (normal orcourse since 1 char change) and Voice name.
I fiddled more with only internal EX5 Voice renaming trying to find what and how "s", a space and a trailing "1" could affect LCD text.
Soon I could retreive and send back successful, non borked Voices names with even THE SAME ORIGINAL NAME:"Pulse Bass 1" without text corruption - Now I compared both sysex files (which makes corrupt LCD text on EX5 and the correctly showing one) and found:
< Table 3 >
Current Voice / Common TG Parameter
----> Drum Layer Count/Layer Flag was 0x04 from retreived EX5 Voice, corrupting the Voice names on sending back
----> Drum Layer Count/Layer Flag was 0x00 from retreived EX5 Voice with correct Voice names after internal EX5 renaming back and forth, to original "Pulse Bass 1" - and the damned 0x04 "Drum Layer Count/Layer Flag" value was changed to successful 0x00, thus fixed graphical glitches on EX5 LCD, the Voice name
I will do more tests as I have stopped right now on AN Voices, but definately I will CHECK this VALUE on INCOMING SYSEX MESSAGES (they are STORED/RESTORED corrupt I believe) and set it to 0x00 via own exe program soon - I am currently in a Patch/Voice/Program interest not yet into Performances/Combinations or Kits/Drums and I see the PARAMETER spec/info mentions both DRUM and LAYER count ("Pulse Bass 1" being AN(Layer) +AWM type also)
Derek: No, I haven't checked your idea yet, I'll find my own ways I believe to see if EX5 is worth mentioning "corrupt and slow"![Smile :)]()
Drum Layer Count/Layer Flag sysex parameter in AN(Layer)+AWM Voice P2-079 (E15) "Pulse Bass 1" is 04 and corrupts EX5 LCD Voice name in two areas
Voice name with "broken char/graphics" replacing latter "s" and directly ABOVE in mini text "13" instead of "s"
I hex edited such sysex file and changed Voice name to "Pulse Bast 1" and mini Voice name showed "12" and similar "broken" char in the large Voice name, still borked - but voice sounded SAME and only differed in hex view on checksum (normal orcourse since 1 char change) and Voice name.
I fiddled more with only internal EX5 Voice renaming trying to find what and how "s", a space and a trailing "1" could affect LCD text.
Soon I could retreive and send back successful, non borked Voices names with even THE SAME ORIGINAL NAME:"Pulse Bass 1" without text corruption - Now I compared both sysex files (which makes corrupt LCD text on EX5 and the correctly showing one) and found:
< Table 3 >
Current Voice / Common TG Parameter
----> Drum Layer Count/Layer Flag was 0x04 from retreived EX5 Voice, corrupting the Voice names on sending back
----> Drum Layer Count/Layer Flag was 0x00 from retreived EX5 Voice with correct Voice names after internal EX5 renaming back and forth, to original "Pulse Bass 1" - and the damned 0x04 "Drum Layer Count/Layer Flag" value was changed to successful 0x00, thus fixed graphical glitches on EX5 LCD, the Voice name
I will do more tests as I have stopped right now on AN Voices, but definately I will CHECK this VALUE on INCOMING SYSEX MESSAGES (they are STORED/RESTORED corrupt I believe) and set it to 0x00 via own exe program soon - I am currently in a Patch/Voice/Program interest not yet into Performances/Combinations or Kits/Drums and I see the PARAMETER spec/info mentions both DRUM and LAYER count ("Pulse Bass 1" being AN(Layer) +AWM type also)
Derek: No, I haven't checked your idea yet, I'll find my own ways I believe to see if EX5 is worth mentioning "corrupt and slow"

Statistics: Posted by Trippel — Mon Apr 01, 2024 12:49 pm