I addressed the question about the sustain pedal in viewtopic.php?t=20394.Frankly I'm not sure much, if anything, can be done about the 'jump' issue for a controller that has FIXED physical positions.Similarly for other controllers: Make aftertouch, pitch bend, modulation wheel and ribbon controller effective on disabled parts so that they will not jump when used after enabling a part.
Unlike a rotary encoder the mod wheel has a physical limit at each end of its travel.
Same with an expression pedal, pitch bend and the sliders.
Let me clarify what I meant for the other controllers: By other controllers, I mean:
- Pitch Wheel
- Modulation Wheel
- Ribbon
- Aftertouch
- Foot Controller 1
- Foot Controller 2
- Foot Switch
Let's take expression (foot controller 1) as an example. Initially, everything is in sync. The foot controller is toe down, and all parts use the initial value 127. I want to slowly fade in during the first 4 measures, and switch from part 1 to part 2 (using scenes) while continuing the fade-in. I select scene 1 (part 1) and change the foot controller to heel down. I start playing and slowly increase the expression, reaching about 50% at the end of measure 2. I switch to scene 2 (part 2), with the intention that the fade-in continuous seamlessly, just with a different tone.
However, (without my DIY solution) part 2 starts at 100% expression. As soon as I move the foot controller a bit further, it then jumps to the physical value around 50%.
Statistics: Posted by mx49 — Wed Jan 10, 2024 7:06 pm