I only just read this...
If any proof were needed about my old friend Bill/Andrew lurking on this site... this is it.
The answer to the OP should have been simple...
The "Ninth Drawbar", with only 8 Sliders, will have been Control Assigned to "Something Else", or placed under another Part's Fader/Slider. Since in AWM2, each "Drawbar" is just a pitched Element, with a Slider controlling its Volume/Level. Within the Performance, you would need to identify each "Drawbar" Element (8ft, 4ft, 16ft etc) and then see what (if anything) is controlling its Volume (Level) in the Control Assign System.
By default, the "Element Sliders" control Element Level (assuming the Part is Selected, and the Element Control Toggle switch is on).
It might seem to be "stating the obvious", but there are many different implementations of Organs on the Montage/MODX, and few are implemented identically. So, understanding the Control Assign System is Obligatory for understanding how each Organ implementation works.
For those learning OG Montage/MODX for the first time, it's important to understand how Organs are implemented in AWM2 (or FM-X for that matter). I am not familiar with Montage M... so implementation there may differ.
Unlike a Yamaha CK or Yamaha YC, there is no "Organ Engine" and there are no "Organ Drawbars".
Instead each "Drawbar" (or Pipe Footage) is virtual... it's a "hack"... smoke & mirrors.
In AWM2, each "Pipe" is in fact a recorded sample of a single "pipe" (or tonewheel, or transistor) at the respective pitch (relative to the fundamental "8ft").
Drawbars are simulated by increasing or decreasing the volume of each "pipe" Sample, with the sliders/faders.
So with the allocation of requisite "Pipe Samples" to 9 different Elements (or FM-X Carriers) an Organ can be simulated.
However, there are some drawbacks compared to physical Organ Emulator (e.g. Yamaha YC61).
1) There are only 8 Faders (not 9) that can be used to emulate physical Drawbars.
2) The Faders (Drawbars) operate in an opposite direction to real drawbars. You must push them up (not pull them down) to emulate the "pulling out" of a real drawbar.
3) There are a maximum of 8 Elements per AWM2 Part (or 8 Carriers per FM-X Part), which means 9 drawbars need to be represented across a minimum of 2 Parts.
So, on a Montage, a common solution would be to place the "9th Drawbar" function on a Rotary Assign Knob.
All well and good, but Yamaha have provided a BIG HACK that provides more convenience to would-be organists, meaning you don't need 9 Elements and 9 Faders.
It would be fairly rare for organists to "micro manage" individual drawbars during a performance. Instead, they would grab a "handful" of drawbars and move them up and down as one.
For these reasons, there are many "Pipe Combination" samples that can be used instead of Single Pipe Samples. These allow you to control multiple "Drawbars" with a Single Fader/Slider. Examples "Odd" & "Even", "8ft + 4ft" etc.
You'll need to search through all the various combi-samples for yourself. Going through factory Presets will help build a picture of what's available.
Another advantage of "Drawbar Combination" samples is they use less Polyphony!!
By way of example, I built a lot of Pink Floyd (Rick Wright) covers using this method, saving space for incidental Synth, Strings etc.
If any proof were needed about my old friend Bill/Andrew lurking on this site... this is it.
The answer to the OP should have been simple...
The "Ninth Drawbar", with only 8 Sliders, will have been Control Assigned to "Something Else", or placed under another Part's Fader/Slider. Since in AWM2, each "Drawbar" is just a pitched Element, with a Slider controlling its Volume/Level. Within the Performance, you would need to identify each "Drawbar" Element (8ft, 4ft, 16ft etc) and then see what (if anything) is controlling its Volume (Level) in the Control Assign System.
By default, the "Element Sliders" control Element Level (assuming the Part is Selected, and the Element Control Toggle switch is on).
It might seem to be "stating the obvious", but there are many different implementations of Organs on the Montage/MODX, and few are implemented identically. So, understanding the Control Assign System is Obligatory for understanding how each Organ implementation works.
For those learning OG Montage/MODX for the first time, it's important to understand how Organs are implemented in AWM2 (or FM-X for that matter). I am not familiar with Montage M... so implementation there may differ.
Unlike a Yamaha CK or Yamaha YC, there is no "Organ Engine" and there are no "Organ Drawbars".
Instead each "Drawbar" (or Pipe Footage) is virtual... it's a "hack"... smoke & mirrors.
In AWM2, each "Pipe" is in fact a recorded sample of a single "pipe" (or tonewheel, or transistor) at the respective pitch (relative to the fundamental "8ft").
Drawbars are simulated by increasing or decreasing the volume of each "pipe" Sample, with the sliders/faders.
So with the allocation of requisite "Pipe Samples" to 9 different Elements (or FM-X Carriers) an Organ can be simulated.
However, there are some drawbacks compared to physical Organ Emulator (e.g. Yamaha YC61).
1) There are only 8 Faders (not 9) that can be used to emulate physical Drawbars.
2) The Faders (Drawbars) operate in an opposite direction to real drawbars. You must push them up (not pull them down) to emulate the "pulling out" of a real drawbar.
3) There are a maximum of 8 Elements per AWM2 Part (or 8 Carriers per FM-X Part), which means 9 drawbars need to be represented across a minimum of 2 Parts.
So, on a Montage, a common solution would be to place the "9th Drawbar" function on a Rotary Assign Knob.
All well and good, but Yamaha have provided a BIG HACK that provides more convenience to would-be organists, meaning you don't need 9 Elements and 9 Faders.
It would be fairly rare for organists to "micro manage" individual drawbars during a performance. Instead, they would grab a "handful" of drawbars and move them up and down as one.
For these reasons, there are many "Pipe Combination" samples that can be used instead of Single Pipe Samples. These allow you to control multiple "Drawbars" with a Single Fader/Slider. Examples "Odd" & "Even", "8ft + 4ft" etc.
You'll need to search through all the various combi-samples for yourself. Going through factory Presets will help build a picture of what's available.
Another advantage of "Drawbar Combination" samples is they use less Polyphony!!
By way of example, I built a lot of Pink Floyd (Rick Wright) covers using this method, saving space for incidental Synth, Strings etc.
Statistics: Posted by TooTone — Sat Apr 06, 2024 6:56 am